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Everyday utility

2026 · Chrome Extension

Lucky Pick

A decision helper with five random modes — dice, coin, wheel, draw and rock-paper-scissors. Options can be weighted and results exported as images.

Year
2026
My role
Product definition · UX · Development · Launch
Platform
Chrome Extension
View on Chrome Web Store
Lucky Pick's draw mode with a simple input

01

The problem

What to eat, who goes first, which one to pick: small decisions that take minutes even when every option is acceptable.

02

Product approach

Lucky Pick draws the decision at random: dice, coin, wheel, draw or rock-paper-scissors. Options can be weighted, results exported as an image, and the interface ships in five languages.

03

Key product decisions

01

The animation ends the draw

The wheel slows down and the dice stop: when the animation ends, the result is final.

02

Options can be weighted

When one option has higher odds, give it a weight before drawing.

03

Results are kept

Every result is stored with its options; favourites reuse frequent option sets; results export as PNG.

04

From friction to launch

01

The two-minute decision

Started from small everyday choices: every option acceptable, yet minutes pass before deciding.

02

Modes and animation first

The five modes and the draw animations shipped before settings were added.

03

Round it out

Weighting, result images, undo, history and five UI languages were added from store feedback.

05

What I learned

A random draw only works if the result is accepted: a visible process and a clear ending are what make it usable.

06

Store promo graphics

Screenshots from the Chrome Web Store listing.

The 3D dice rolling animation
Coin flip mode for a yes-or-no choice
The lucky wheel slowing down on a winner
Rock-paper-scissors duel mode