Everyday utility
2026 · Chrome Extension
Lucky Pick
A decision helper with five random modes — dice, coin, wheel, draw and rock-paper-scissors. Options can be weighted and results exported as images.
- Year
- 2026
- My role
- Product definition · UX · Development · Launch
- Platform
- Chrome Extension

01
The problem
What to eat, who goes first, which one to pick: small decisions that take minutes even when every option is acceptable.
02
Product approach
Lucky Pick draws the decision at random: dice, coin, wheel, draw or rock-paper-scissors. Options can be weighted, results exported as an image, and the interface ships in five languages.
03
Key product decisions
01
The animation ends the draw
The wheel slows down and the dice stop: when the animation ends, the result is final.
02
Options can be weighted
When one option has higher odds, give it a weight before drawing.
03
Results are kept
Every result is stored with its options; favourites reuse frequent option sets; results export as PNG.
04
From friction to launch
01
The two-minute decision
Started from small everyday choices: every option acceptable, yet minutes pass before deciding.
02
Modes and animation first
The five modes and the draw animations shipped before settings were added.
03
Round it out
Weighting, result images, undo, history and five UI languages were added from store feedback.
05
What I learned
A random draw only works if the result is accepted: a visible process and a clear ending are what make it usable.
06
Store promo graphics
Screenshots from the Chrome Web Store listing.



